HarlenRosie Reading
CHARACTER BIO
Harlen is a 69 year old, Small sized, Female Gnome, Rock, with Brown eyes and Brown hair. She stands 3' 2" tall and weighs 42 pounds. Her world view is Chaotic Good in nature, and is currently a worshipper of Boccob

CHARACTER LEVELCLASSES and LEVELS
7Wizard 7

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
21,00028,0007,000


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
+0


DEX
16
+3


CON
17
+3


INT
16
+3


WIS
13
+1


CHA
11
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
407d4
SPEED
MOVE
20
AC
ARMOR
151214=10+0+1+3+1+0+0
5
-1


NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+5=2+3+0+0+ + 
REFLEX
DEX
+7=2+3+0+2+ 
WILL
WIS
+8=5+1+0+2+ 
BASE ATTACK
+3
INITIATIVE
MODIFIER
+3=3+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
-2=3+0
+-4
+-1
+
MELEE
ATTACK BONUS
+3=3+0
+1
+-1
+
RANGED
ATTACK BONUS
+6=3
+3
+1
+-1
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

Quarterstaff (S/B)

3

1d4

x2

2



I2

Crossbow, light (S/P)

1d6

19-20/x2

2



0 – 79 ft

80 – 159 ft

160 – 239 ft

240 – 319 ft

320 – 399 ft

6

4

2

0

-2

400 – 479 ft

480 – 559 ft

560 – 639 ft

640 – 719 ft

720 – 799 ft

-4

-6

-8

-10

-12



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Darkwood Buckler (S)

+1

-1

5%

1



SKILLSMAX RANKS 10/5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)6 =
+3+3
w
Balance (Dex)*2 =
+31
w
Bluff (Cha)0 =
+0
w
Climb (Str)*-1 =
+01
w
Concentration (Con)13 =10+3
w
Control Shape (Wis)1 =
+1
w
Craft–Alchemy (Int)6 =3+3

Decipher Script (Int)10 =7+3
w
Diplomacy (Cha)0 =
+0
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*2 =
+31
w
Forgery (Int)3 =
+3
w
Gather Information (Cha)0 =
+0
w
Heal (Wis)1 =
+1
w
Hide (Dex)*6 =
+3+3
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*-7 =
+07

Knowledge–Arcana (Int)13 =10+3
w
Listen (Wis)3 =
+1+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*4 =2+31
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0

Profession–Bookkeeper (Wis)3 =2+1
w
Ride (Dex)2 =
+31
w
Search (Int)3 =
+3
w
Sense Motive (Wis)1 =
+1

Spellcraft (Int)15 =10+3+2
w
Spot (Wis)3 =2+1
w
Survival (Wis)1 =
+1
w
Swim (Str)*-3 =
+03
w
Use Rope (Dex)3 =
+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

yCoin: gp (70)70 g1(1.4)°Crossbow, light35 g12
yExplorer`s outfit10 g14°Quarterstaff0 g12
ySpell component pouch5 g11
ySpellbook, wizard`s15 g1
bScroll of Darkvision (CL3)150 g1
vBuckler15 g1(2½)
vDarkwood Buckler205 g11.3

Carried Weight

12 lbs

1-24

25-49

50-75

75

150

375

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Eschew Materials — You can cast spells without relying on materials components.

Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97).

Lightning Reflexes — You have faster-than-normal reflexes. +2 bonus to all Ref saves (PH97).

Maximize Spell — All variable, numeric effects of spell are maximized. Prepare spell as if three levels higher (PH97).

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH99).





Class Features

Wizard

Bonus Feat

Proficiency: Wizard Weapons

Scribe Scroll

Spellbooks

Spells

Summon Familiar

Special Attacks

Spell-like Abilities Speak with Animals 3 1 Dancing Lights 1 1 Ghost Sound 1 1 Prestidigitation 1 1

Special Qualities

+1 Attack vs. Kobolds and Goblinoids

+4 Dodge Bonus to AC vs. Giants

Low-light Vision (Ex)

Weapon Familiarity (Ex)

Racial Features

+2 bonus for saves against illusions

Spell Like Ability - If Charisma is over 10 - 1/day: Dancing Lights, Ghost Sound, Prestidigitation

Spell Like Ability: 1/day Speak with Animals (Burrowing mammal only, 1 minute)


Languages

Common, Draconic, Dwarven, Elven, Gnome


Coins

New Coins
Gained in Play

0 cp 
0 sp  
70 gp  
0 pp  
70 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.




Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Rosie's Raven (T/Raven)

1

15

10

9

14

6

+2

+4

+7

+2

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

CG

10; Fly 40 (Average)

22

20

14

7d8

20

Attack

Attack Bonus

Damage

Crit

Claw

+7

1d2-5

20/x2

Special Qualities: Low-light Vision (Ex)

Features: Empathic Link, Share Spells, Improved Evasion, Alertness, Deliver Touch Spells, Speak with Master, Speak with Animals of its Type

Feats: Weapon Finesse

Skills: Spot +5, Listen +3, Craft (__________) +6, Move Silently +4, Concentration +13



WIZARD SPELLS
Specialized: Evocation
Prohibited: Illusion, Necromancy

LEVELS0123456789
Known:08442
Per Day:4+15+14+13+11+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Acid Splash
V,S13
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Arcane Mark
V,S13
No
1 Action
0 ft.
Permanent
None

School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Dancing Lights
V,S13
No
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
V,S,M13
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Detect Magic
V,S13
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S13
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Disrupt Undead
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Flare
V13
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
V,S,M13
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Disbelief (if interacted with)

School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Light
V,M/DF13
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mage Hand
V,S13
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH249).

Mending
V,S13
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Message
V,S,F13
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Transmutation / Whispered conversation at distance (PH253).

Open/Close
V,S,F13
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Opens or closes small or light things (PH258).

Prestidigitation
V,S13
No
1 Action
10 ft.
1 Hour
Special; See text

School of Universal / Performs minor tricks (PH264).

Ray of Frost
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ray deals 1d3 cold damage (PH269).

Read Magic
V,S,F13
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF13
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Touch of Fatigue
V,S,M13
Yes
1 Action
Touch
1 round/level
Fortitude Negates

School of Necromancy / You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animate Rope
V,S14
No
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Transmutation / You can animate a nonliving ropelike object, such as string, yarn, cord, line, rope, or even a cable (PH199).

Burning Hands
V,S14
Yes
1 Action
15 ft.
Instantaneous
Reflex Half

School of Evocation / A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207)

Feather Fall
V14
Harmless
0 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Transmutation / The affected creatures or objects fall slowly, though faster than feathers typically do (PH229)

Identify
V,S,M/DF14
No
1 Hour
Touch
Instantaneous
None

School of Divination / Determines all features of magic item (PH243).

Jump
V,S,M14
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Mage Armor
V,S,F14
No
1 Action
Touch
1 hour/level (D)
Will Negates

School of Conjuration / Gives subject +4 armor bonus (PH249).

Magic Missile
V,S14
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

Tenser`s Floating Disk
V,S,M14
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Evocation / 3-ft. diameter horizontal disc that holds 100 lb. /level (PH294).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Cat`s Grace
V,S,M15
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to Dexterity (PH20)

Knock
V15
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Opens locked or magically sealed door (PH246).

Scorching Ray
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / You fire up to 3 fire rays dealing 4d6 points of fire damage (PH274)

Spider Climb
V,S,M15
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / Grants ability to walk on walls and ceilings (PH283).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Dispel Magic
V,S16
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Fireball
V,S,M16
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Reflex Half

School of Evocation / An explosion of flame detonates with a low roar and deals 1d6 fire damage/level (max 10d6) (PH231)

Fly
V,S,F/DF16
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject can fly at a speed of 60 feet (40 if it wears medium/heavy armor, or carries a medium/heavy load) (PH232)

Lightning Bolt
V,S,M16
Yes
1 Action
120 ft.
Instantaneous
Reflex Half

School of Evocation / Electricity deals 1d6 damage/level (Max 10d6) (PH248).
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Evard`s Black Tentacles
V,S,M17
No
1 Action
100 ft.+10 ft./level
1 round/level (D)
None

School of Conjuration / Conjures a field of rubbery black tentacles, which grasp and entwine around creatures that enter the area (PH228)

Ice Storm
V,S,M/DF17
Yes
1 Round
400 ft.+40 ft./level
1 round
None

School of Evocation / Hail deals 3d6 Bludeoning damage plus 2d6 Cold damage. (PH243).