GirfletPete Hall
CHARACTER BIO
Girflet is a 123 year old, Medium sized, Male Elf, High, with Blue eyes and Dark Blond hair. He stands 4' 8" tall and weighs 94 pounds. His world view is Chaotic Good in nature, and is currently a worshipper of Obad-Hai

CHARACTER LEVELCLASSES and LEVELS
7Ranger 7

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
21,00028,0007,000


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
17
+3


DEX
20
+5


CON
13
+1


INT
13
+1


WIS
11
+0


CHA
7
-2


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
427d8
SPEED
MOVE
30
AC
ARMOR
201515=10+4+1+5+0+0+0
15
-1
+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+6=5+1+0+0+ + 
REFLEX
DEX
+10=5+5+0+0+ 
WILL
WIS
+4=2+0+0+2+ 
BASE ATTACK
+7/2
INITIATIVE
MODIFIER
+9=5+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+10=7+3
+0
+0
+
MELEE
ATTACK BONUS
+10/5=7+3
+0
+0
+
RANGED
ATTACK BONUS
+12/7=7
+5
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

+1 Longbow, comp. (+1 Str) (M/P)

1d8+4+1d6

x3

3

Flaming



0 – 109 ft

110 – 219 ft

220 – 329 ft

330 – 439 ft

440 – 549 ft

13/8

11/6

9/4

7/2

5/0

550 – 659 ft

660 – 769 ft

770 – 879 ft

880 – 989 ft

990 – 1099 ft

3/-2

1/-4

-1/-6

-3/-8

-5/-10



I2

Longspear (M/P)

10/5

1d8+4

x3

9



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Mithral Shirt (M/L)

+4

+6

0

10%

30 ft

10



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Darkwood Buckler (M)

+1

-1

5%

3



SKILLSMAX RANKS 10/5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)1 =
+1
w
Balance (Dex)*4 =
+51
w
Bluff (Cha)-2 =
2
w
Climb (Str)*6 =4+31
w
Concentration (Con)6 =5+1
w
Control Shape (Wis)0 =
+0
w
Diplomacy (Cha)-2 =
2
w
Disguise (Cha)-2 =
2
w
Escape Artist (Dex)*4 =
+51
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)-2 =
2

Handle Animal (Cha)7 =92
w
Heal (Wis)7 =7+0
w
Hide (Dex)*7 =3+51
w
Intimidate (Cha)-2 =
2
w
Jump (Str)*6 =4+31
w
Listen (Wis)10 =8+0+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*9 =5+51
w
Perform–Act (Cha)-2 =
2
w
Perform–Comedy (Cha)-2 =
2
w
Perform–Dance (Cha)-2 =
2
w
Perform–Keyboard Instruments (Cha)-2 =
2
w
Perform–Oratory (Cha)-2 =
2
w
Perform–Percussion (Cha)-2 =
2
w
Perform–Sing (Cha)-2 =
2
w
Perform–String Instruments (Cha)-2 =
2
w
Perform–Wind Instruments (Cha)-2 =
2
w
Ride (Dex)10 =3+5+2
w
Search (Int)7 =4+1+2
w
Sense Motive (Wis)0 =
+0
w
Spot (Wis)10 =8+0+2
w
Survival (Wis)5 =5+0
w
Swim (Str)*6 =5+32
w
Use Rope (Dex)5 =
+5

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uLeather, Barding20 g1(15)°Longspear5 g19
uMithral Shirt1,100 g110°Longsword15 g1(4)
uStudded leather, Masterwork175 g1(20)°Sword, short10 g1(2)
yCoin: gp (30)30 g10.6
vDarkwood Buckler205 g1
°+1 Longbow, composite ( +3 Str Bonus): Flaming8,700 g13
°Arrows (50)3 g1
°Longbow, composite100 g1(3)

Carried Weight

33 lbs

1-86

87-173

174-260

260

520

1300

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Endurance — You get a +4 bonus to checks for extended physical action (running, swimming, and so on) (PH93).

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97).

Manyshot — You can fire multiple arrows simultaneously against a nearby target.

Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84).

Rapid Shot — Take an extra attack with a ranged weapon with a -2 to both. (PH99).

Track — You can follow the trails of creatures across most types of terrain with a Survival check (PH101).





Class Features

Ranger

Animal Companion

Archery

Endurance

Favored Enemy: Humanoid (Orc) (+2)

Favored Enemy: Undead (+4)

Manyshot

Proficiency: Armor, Light

Proficiency: Martial Weapons: All

Proficiency: Shields

Proficiency: Simple Weapons: All

Ranger Combat Style

Rapid Shot

Spells

Track

Wild Empathy (7+Cha.Mod)

Woodland Stride

Special Qualities

+2 Saves vs. Enchantment Spells and Effects

Immunity: Sleep Effects (Ex)

Low-light Vision (Ex)


Languages

Common, Elven, Sylvan


Coins

New Coins
Gained in Play

0 cp 
0 sp  
30 gp  
0 pp  
30 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



RANGER SPELLS

LEVELS0123456789
Known:AllAll
Per Day:--1

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Alarm
V,S,F/DF11
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level (D)
None

School of Abjuration / Sounds a mental or audible alarm (or both) each time a creature (without the password) enters the emanation (PH197)

Animal Messenger
V,S,M11
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Special; See text

School of Enchantment / You compel a Tiny animal to go to a spot you designate (PH198)

Calm Animals
V,S11
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / This spell soothes and quiets animals (2d4 + caster level HD, all of the same kind), rendering them harmless (PH207)

Charm Animal
V,S11
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes an animal regard you as its trusted friend and ally (PH208)

Delay Poison
V,S,DF11
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Detect Animals or Plants
V,S11
No
1 Action
400 ft.+40 ft./level
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect a particular animal or plant in a cone emanating out from you in whatever direction you face (PH218)

Detect Poison
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Detect Snares and Pits
V,S11
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials (PH220)

Endure Elements
V,S11
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entangle
V,S,DF11
No
1 Action
400 ft.+40 ft./level
1 minute/level
Reflex Partial

School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227)

Hide from Animals
S,DF11
Yes
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Abjuration / Animals cannot see, hear, or smell the warded creatures (PH241)

Jump
V,S,M11
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Longstrider
V,S,M11
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Increases your base land movement by +10 (PH249)

Magic Fang
V,S,DF11
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH250).

Pass without Trace
V,S,DF11
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / One subject/level leaves no tracks (PH259).

Read Magic
V,S,F11
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resist Energy
V,S,DF11
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Speak with Animals
V,S11
-
1 Action
Personal
1 minute/level
None

School of Divination / You can communicate with natural animals (PH281).

Summon Nature`s Ally I
V,S,DF11
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).