| | | | | | |
ABILITY NAME
|
ABILITY SCORE
|
ABILITY MODIFIER
|
TEMPORARY SCORE
|
TEMPORARY MODIFIER
| STR
| 17
| +3
|
|
| DEX
| 20
| +5
|
|
| CON
| 13
| +1
|
|
| INT
| 13
| +1
|
|
| WIS
| 11
| +0
|
|
| CHA
| 7
| -2
|
|
|
| |
TOTAL
|
HIT DIE TYPE
|
DAMAGE REDUCTION
| | |
MOVEMENT TYPES and RATES
| HP POINTS | 42 | 7d8 |
| | SPEED MOVE | 30 | | | | | | | | | | | | | | | | | | | | | | | | | | AC ARMOR | 20 | 15 | 15 | = | 10 | + | 4 | + | 1 | + | 5 | + | 0 | + | 0 | + | 0 | |
| | 15
| -1
| +6
|
| |
NORMAL
|
FLAT FOOTED
|
TOUCH AC
| |
BASE
| |
ARMOR BONUS
| |
SHIELD BONUS
| |
DEX BONUS
| |
SIZE BONUS
| |
NATURAL ARMOR
| |
MISC BONUS
|
MISS CHANCE
|
% SPELL FAILURE
|
ARMOR CHECK
|
MAX DEX
|
SPELL RESIST
|
|
|
TOTAL
| |
BASE SAVE
| |
ABILITY MODIFIER
| |
MAGIC MODIFIER
| |
MISC MODIFIER
| |
TEMPORARY MODIFIER
| |
CONDITIONAL MODIFIERS
| FORTITUDE CON | +6 | = | 5 | + | 1 | + | 0 | + | 0 | + | | + | | REFLEX DEX | +10 | = | 5 | + | 5 | + | 0 | + | 0 | + | | WILL WIS | +4 | = | 2 | + | 0 | + | 0 | + | 2 | + | |
| | | | | | INITIATIVE
MODIFIER
| | +9 | = | 5 | + | 4 | |
TOTAL
| |
DEX MOD
| |
MISC
|
| |
GRAPPLE ATTACK BONUS | +10 | = | 7 | + | 3
| + | 0
| + | 0
| + |
| MELEE ATTACK BONUS | +10/5 | = | 7 | + | 3
| + | 0
| + | 0
| + |
| RANGED ATTACK BONUS | +12/7 | = | 7
| + | 5
| + | 0
| + | 0
| + |
| |
TOTAL
| |
BASE ATTACK
| |
ABILITY MODIFIER
| |
SIZE MODIFIER
| |
MISC MODIFIER
| |
TEMP MODIFIER
|
| | | | | | Weapons (SIZE/DMG TYPE) | Attack Bonus | Damage | Critical | Lbs | | I2 | +1 Longbow, comp. (+1 Str) (M/P) | | 1d8+4+1d6 | x3 | 3 | Flaming |
|
| | 0 – 109 ft | 110 – 219 ft | 220 – 329 ft | 330 – 439 ft | 440 – 549 ft | 13/8 | 11/6 | 9/4 | 7/2 | 5/0 | 550 – 659 ft | 660 – 769 ft | 770 – 879 ft | 880 – 989 ft | 990 – 1099 ft | 3/-2 | 1/-4 | -1/-6 | -3/-8 | -5/-10 |
|
|
| | I2 | Longspear (M/P) | 10/5 | 1d8+4 | x3 | 9 |
|
| | I — Main hand (Primary) | w — Off hand (Secondary) | I2 — Two-handed |
|
|
| | | | | | | Armor (SIZE/WGT TYPE) | Armor Bonus | Max Dex | Armor Check | Spell Fail | Max Speed | Lbs | Mithral Shirt (M/L) | +4 | +6 | 0 | 10% | 30 ft | 10 |
|
|
| | | | | Shield (SIZE) | Armor Bonus | Armor Check | Spell Fail | Lbs | Darkwood Buckler (M) | +1 | -1 | 5% | 3 |
|
|
|
| | | | | | | | | | | SKILLS | MAX RANKS 10/5 |
|
NAME
(KEY ABILITY) | TOT |
| RNK |
| ABL |
| MSC | w
| Appraise (Int) | 1 | = |
| + | 1 | |
| w
| Balance (Dex)* | 4 | = |
| + | 5 | – | 1
| w
| Bluff (Cha) | -2 | = |
| – | 2 | |
| w
| Climb (Str)* | 6 | = | 4 | + | 3 | – | 1
| w
| Concentration (Con) | 6 | = | 5 | + | 1 | |
| w
| Control Shape (Wis) | 0 | = |
| + | 0 | |
| w
| Diplomacy (Cha) | -2 | = |
| – | 2 | |
| w
| Disguise (Cha) | -2 | = |
| – | 2 | |
| w
| Escape Artist (Dex)* | 4 | = |
| + | 5 | – | 1
| w
| Forgery (Int) | 1 | = |
| + | 1 | |
| w
| Gather Information (Cha) | -2 | = |
| – | 2 | |
|
| Handle Animal (Cha) | 7 | = | 9 | – | 2 | |
| w
| Heal (Wis) | 7 | = | 7 | + | 0 | |
| w
| Hide (Dex)* | 7 | = | 3 | + | 5 | – | 1
| w
| Intimidate (Cha) | -2 | = |
| – | 2 | |
| w
| Jump (Str)* | 6 | = | 4 | + | 3 | – | 1
| w
| Listen (Wis) | 10 | = | 8 | + | 0 | + | 2
| w
| Literacy () | 0 | = |
| + | 0 | |
| w
| Move Silently (Dex)* | 9 | = | 5 | + | 5 | – | 1
| w
| Perform–Act (Cha) | -2 | = |
| – | 2 | |
| w
| Perform–Comedy (Cha) | -2 | = |
| – | 2 | |
| w
| Perform–Dance (Cha) | -2 | = |
| – | 2 | |
| w
| Perform–Keyboard Instruments (Cha) | -2 | = |
| – | 2 | |
| w
| Perform–Oratory (Cha) | -2 | = |
| – | 2 | |
| w
| Perform–Percussion (Cha) | -2 | = |
| – | 2 | |
| w
| Perform–Sing (Cha) | -2 | = |
| – | 2 | |
| w
| Perform–String Instruments (Cha) | -2 | = |
| – | 2 | |
| w
| Perform–Wind Instruments (Cha) | -2 | = |
| – | 2 | |
| w
| Ride (Dex) | 10 | = | 3 | + | 5 | + | 2
| w
| Search (Int) | 7 | = | 4 | + | 1 | + | 2
| w
| Sense Motive (Wis) | 0 | = |
| + | 0 | |
| w
| Spot (Wis) | 10 | = | 8 | + | 0 | + | 2
| w
| Survival (Wis) | 5 | = | 5 | + | 0 | |
| w
| Swim (Str)* | 6 | = | 5 | + | 3 | – | 2
| w
| Use Rope (Dex) | 5 | = |
| + | 5 | |
|
| | | w Can be used untrained
| * Armor Check penalty | ** -1 per 5 lbs gear |
|
|
|
| | | | | | | Feats | Armor Light | Armor Medium | Armor Heavy | Weapon Simple | Weapon Martial | Shield |
| Proficient | — | — | Proficient | Proficient | Proficient | Endurance — You get a +4 bonus to checks for extended physical action (running, swimming, and so on) (PH93). | Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96). | Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97). | Manyshot — You can fire multiple arrows simultaneously against a nearby target. | Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84). | Rapid Shot — Take an extra attack with a ranged weapon with a -2 to both. (PH99). | Track — You can follow the trails of creatures across most types of terrain with a Survival check (PH101). |
|
|
Class Features | Ranger | Animal Companion | Archery | Endurance | Favored Enemy: Humanoid (Orc) (+2) | Favored Enemy: Undead (+4) | Manyshot | Proficiency: Armor, Light | Proficiency: Martial Weapons: All | Proficiency: Shields | Proficiency: Simple Weapons: All | Ranger Combat Style | Rapid Shot | Spells | Track | Wild Empathy (7+Cha.Mod) | Woodland Stride |
Special Qualities | +2 Saves vs. Enchantment Spells and Effects | Immunity: Sleep Effects (Ex) | Low-light Vision (Ex) |
Languages | Common, Elven, Sylvan |
| | Coins | New Coins Gained in Play | | 0 cp |
| | 0 sp | | | 30 gp | | | 0 pp | | | 30 gp | Total gp equivilent (approximate) |
Much Thanks To... | Barak of CMP for the original sheet code and design.
Rlphay for beta testing, bug reports, and the initial intelligent items section.
Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep
corrections, Companion fix for Natural Armor and Epic bonus.
Lestat for sections of the Spell Table.
|
|
|
| 1st LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Alarm
| V,S,F/DF | 11
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 2 hours/level (D)
| None
|
| School of Abjuration / Sounds a mental or audible alarm (or both) each time a creature (without the password) enters the emanation (PH197)
|
| Animal Messenger
| V,S,M | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 day/level
| Special; See text
|
| School of Enchantment / You compel a Tiny animal to go to a spot you designate (PH198)
|
| Calm Animals
| V,S | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 minute/level
| Will Negates
|
| School of Enchantment / This spell soothes and quiets animals (2d4 + caster level HD, all of the same kind), rendering them harmless (PH207)
|
| Charm Animal
| V,S | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 hour/level
| Will Negates
|
| School of Enchantment / This charm makes an animal regard you as its trusted friend and ally (PH208)
|
| Delay Poison
| V,S,DF | 11
| Harmless
| 1 Action
| Touch
| 1 hour/level
| Fortitude Negates
|
| School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)
|
| Detect Animals or Plants
| V,S | 11
| No
| 1 Action
| 400 ft.+40 ft./level
| Concentration, up to 10 minutes/level (D)
| None
|
| School of Divination / You can detect a particular animal or plant in a cone emanating out from you in whatever direction you face (PH218)
|
| Detect Poison
| V,S | 11
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Detect Snares and Pits
| V,S | 11
| No
| 1 Action
| 60 ft.
| Concentration, up to 10 minutes/level (D)
| None
|
| School of Divination / You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials (PH220)
|
| Endure Elements
| V,S | 11
| Yes
| 1 Action
| Touch
| 24 hours
| Will Negates
|
| School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)
|
| Entangle
| V,S,DF | 11
| No
| 1 Action
| 400 ft.+40 ft./level
| 1 minute/level
| Reflex Partial
|
| School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227)
|
| Hide from Animals
| S,DF | 11
| Yes
| 1 Action
| Touch
| 10 minutes/level (D)
| Will Negates
|
| School of Abjuration / Animals cannot see, hear, or smell the warded creatures (PH241)
|
| Jump
| V,S,M | 11
| Yes
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates
|
| School of Transmutation / Subject gets up to +30 on Jump checks (PH246).
|
| Longstrider
| V,S,M | 11
| -
| 1 Action
| Personal
| 1 hour/level (D)
| None
|
| School of Transmutation / Increases your base land movement by +10 (PH249)
|
| Magic Fang
| V,S,DF | 11
| Harmless
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH250).
|
| Pass without Trace
| V,S,DF | 11
| Harmless
| 1 Action
| Touch
| 1 hour/level (D)
| Will Negates
|
| School of Transmutation / One subject/level leaves no tracks (PH259).
|
| Read Magic
| V,S,F | 11
| -
| 1 Action
| Personal
| 10 minutes/level
|
|
| School of Divination / Read scrolls and spellbooks (PH269).
|
| Resist Energy
| V,S,DF | 11
| Harmless
| 1 Action
| Touch
| 10 minutes/level
| Fortitude Negates
|
| School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).
|
| Speak with Animals
| V,S | 11
| -
| 1 Action
| Personal
| 1 minute/level
| None
|
| School of Divination / You can communicate with natural animals (PH281).
|
| Summon Nature`s Ally I
| V,S,DF | 11
| No
| 1 Round
| 25 ft.+5 ft./2 levels
| 1 round/level (D)
| None
|
| School of Conjuration / Calls elemental or animal to fight for you (PH288).
|