RegleMatt Turner
CHARACTER BIO
Regle is a 23 year old, Medium sized, Male Human, with Silver-grey eyes and Blonde hair. He stands 5' 7" tall and weighs 192 pounds. His world view is Lawful Good in nature, and is currently a worshipper of Pelor (Healing, Sun).

CHARACTER LEVELCLASSES and LEVELS
7Cleric 7

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
21,00028,0007,000


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
16
+3


DEX
12
+1


CON
12
+1


INT
12
+1


WIS
16
+3


CHA
16
+3


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
507d8
SPEED
MOVE
20
AC
ARMOR
212011=10+8+2+1+0+0+0
50
-8
+1

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+6=5+1+0+0+ + 
REFLEX
DEX
+3=2+1+0+0+ 
WILL
WIS
+10=5+3+0+2+ 
BASE ATTACK
+5
INITIATIVE
MODIFIER
+5=1+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+8=5+3
+0
+0
+
MELEE
ATTACK BONUS
+8=5+3
+0
+0
+
RANGED
ATTACK BONUS
+6=5
+1
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

+1 Mace, heavy (M/B)

9

1d8+4+1d6

x2

8

Flaming



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Full plate (M/H)

+8

+1

-6

35%

20 ft

50



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Shield, heavy steel (M)

+2

-2

15%

15




Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-01-34-67-910-1213-1516-1819-2122+
34567891011

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

6

1d20+5

2d6+7+3

3

SKILLSMAX RANKS 10/5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)1 =
+1
w
Balance (Dex)*-7 =
+18
w
Bluff (Cha)3 =
+3
w
Climb (Str)*-5 =
+38
w
Concentration (Con)11 =10+1
w
Control Shape (Wis)3 =
+3
w
Diplomacy (Cha)7 =4+3
w
Disguise (Cha)3 =
+3
w
Escape Artist (Dex)*-7 =
+18
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)3 =
+3
w
Heal (Wis)12 =7+3+2
w
Hide (Dex)*-7 =
+18
w
Intimidate (Cha)3 =
+3
w
Jump (Str)*-11 =
+314

Knowledge–Religion (Int)8 =7+1

Knowledge–The Planes (Int)5 =4+1
w
Listen (Wis)3 =
+3
w
Literacy ()0 =
+0
w
Move Silently (Dex)*-7 =
+18
w
Perform–Act (Cha)3 =
+3
w
Perform–Comedy (Cha)3 =
+3
w
Perform–Dance (Cha)3 =
+3
w
Perform–Keyboard Instruments (Cha)3 =
+3
w
Perform–Oratory (Cha)3 =
+3
w
Perform–Percussion (Cha)3 =
+3
w
Perform–Sing (Cha)3 =
+3
w
Perform–String Instruments (Cha)3 =
+3
w
Perform–Wind Instruments (Cha)3 =
+3

Profession–Woodcutter (Wis)5 =2+3
w
Ride (Dex)1 =
+1
w
Search (Int)1 =
+1
w
Sense Motive (Wis)3 =
+3

Spellcraft (Int)7 =6+1
w
Spot (Wis)3 =
+3
w
Survival (Wis)3 =
+3
w
Swim (Str)*-13 =
+316
w
Use Rope (Dex)1 =
+1

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uFull plate1,500 g150
yCoin: gp (3068)3,068 g1(61.4)
yHealer`s kit, Masterwork100 g11
vShield, heavy steel20 g115
°+1 Mace, heavy: Flaming8,312 g18

Carried Weight

74 lbs

1-76

77-153

154-230

230

460

1150

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Improved Turning — Your turning or rebuking attempts are more powerful than normal.

Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97).

Leadership — You attract loyal companions, devoted followers, and subordinates who assist you. (PH97).





Class Features

Cleric

Domain Access (2)

Proficiency: Armor, Heavy

Proficiency: Armor, Light

Proficiency: Armor, Medium

Proficiency: Shields

Proficiency: Simple Weapons: All

Spells

Spontaneous casting

Turn or rebuke undead (3+Cha.Mod/day)

Domain Powers

Healing — Cast healing spells at +1 caster level

Sun — Perform a greater turning 1/day


Languages

Celestial, Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
3,068 gp  
0 pp  
3,068 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



CLERIC SPELLS
Deity: Pelor
Domains: Healing, Sun

LEVELS0123456789
Known:AllAllAllAllAll
Per Day:65+14+13+11+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S13
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
V,S13
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1 point of damage (PH216)

Detect Magic
V,S13
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S13
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Guidance
V,S13
Yes
1 Action
Touch
1 minute or until discharged
Will Negates

School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Inflict Minor Wounds
V,S13
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Necromancy / Touch attack, 1 point of damage (PH217).

Light
V,M/DF13
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S13
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Purify Food and Drink
V,S13
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Read Magic
V,S,F13
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF13
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Virtue
V,S,DF13
Harmless
1 Action
Touch
1 minute
Special; See text

School of Transmutation / Subject gains 1 temporary hp (PH298).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bane
V,S,DF14
Yes
1 Action
50 ft.
1 minute/level
Will Negates

School of Enchantment / Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)

Bless
V,S,DF14
Harmless
1 Action
50 ft.
1 minute/level
None

School of Enchantment / Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)

Bless Water
V,S,M14
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Transmutation / This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)

Cause Fear
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
1d4 rounds or 1 round; See Text
Will Partial

School of Necromancy / The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Command
V14
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)

Comprehend Languages
V,S,M/DF14
-
1 Action
Personal
10 minutes/level
None

School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Cure Light Wounds
V,S14
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Curse Water
V,S,M14
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Necromancy / Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)

Deathwatch
V,S14
No
1 Action
30 ft.
10 minutes/level
None

School of Necromancy / Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)

Detect Chaos
V,S,DF14
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Evil
V,S,DF14
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Good
V,S,DF14
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Law
V,S,DF14
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Undead
V,S,M/DF14
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect the aura that surrounds undead creatures (PH220)

Divine Favor
V,S,DF14
-
1 Action
Personal
1 minute
None

School of Evocation / Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)

Doom
V,S,DF14
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Necromancy / This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)

Endure Elements
V,S14
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entropic Shield
V,S14
-
1 Action
Personal
1 minute/level (D)
Will Negates

School of Abjuration / A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)

Hide from Undead
V,S,DF14
Yes
1 Action
Touch
10 minutes/level (D)
Special; See text

School of Abjuration / Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)

Inflict Light Wounds
V,S14
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch, 1d8 +1/level damage (max +5) (PH244).

Magic Stone
V,S,DF14
Harmless/Obj
1 Action
Touch
30 minutes or until discharged
Will Negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).

Magic Weapon
V,S,DF14
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Weapon gains +1 bonus (PH251).

Obscuring Mist
V,S14
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Protection from Chaos
V,S,M/DF14
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Evil
V,S,M/DF14
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Good
V,S,M/DF14
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Law
V,S,M/DF14
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Remove Fear
V,S14
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes; See Text
Will Negates

School of Abjuration / +4 on saves against fear for one subject +1/four levels (PH271).

Sanctuary
V,S,DF14
No
1 Action
Touch
1 round/level
Will Negates

School of Abjuration / Opponents can`t attack you, and you can`t attack (PH274).

Shield of Faith
V,S,M14
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Aura grants +2 or higher deflection bonus (PH278).

Summon Monster I
V,S,F/DF14
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you.(PH285).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Aid
V,S,DF15
Harmless
1 Action
Touch
1 minute/level
None

School of Enchantment / +1 morale bonus on attacks and saves against fear, 1d8 +1/caster level temporary hit points (PH196)

Align Weapon
V,S,DF15
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Align weapon makes a weapon good, evil, lawful or chaotic as you choose (PH197)

Augury
V,S,M,F15
-
1 Minute
Personal
Instantaneous
None

School of Divination / Tells you whether a particular action will bring good or bad results for you in the immediate future (PH202)

Bear`s Endurance
V,S,DF15
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Bull`s Strength
V,S,M/DF15
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Calm Emotions
V,S,DF15
Yes
1 Action
100 ft.+10 ft./level
Concentration, up to 1 round/level (D)
Will Negates

School of Enchantment / This spell calms agitated creatures, and can stop raging creatures from fighting or joyous ones from reveling (PH207)

Consecrate
V,S,M,DF15
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Blesses an area with positive energy, making undead weaker. Counters and dispels Desecrate (PH212)

Cure Moderate Wounds
V,S15
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216)

Darkness
V,M/DF15
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Causes an object to radiate shadowy illumination out to a 20-foot radius (PH216))

Death Knell
V,S15
Yes
1 Action
Touch
Special; See Text
Will Negates

School of Necromancy / You draw forth the ebbing life force of a creature and use it to fuel your own power (PH217)

Delay Poison
V,S,DF15
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Desecrate
V,S,M,DF15
Yes
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Imbues area with negative energy, making undead stronger (PH218)

Eagle`s Splendor
V,S,M/DF15
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes more poised, articulate, and personally forceful. +4 to Charisma (PH225)

Enthrall
V,S15
Yes
1 Round
100 ft.+10 ft./level
Up to 1 hour
Will Negates

School of Enchantment / If you have the attention of a group of creatures, you can use this spell to hold them spellbound (PH227)

Find Traps
V,S15
-
1 Action
Personal
1 minute/level
None

School of Divination / You gain intuitive insight into the workings of traps (PH230)

Gentle Repose
V,S,M/DF15
Object
1 Action
Touch
1 day/level
Will Negates

School of Necromancy / You preserve the remains of a dead creature so that they do not decay (PH235)

Heat Metal
V,S,DF15
Object
1 Action
25 ft.+5 ft./2 levels
7 rounds
Will Negates

School of Transmutation / Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw (PH239)

Hold Person
V,S,F/DF15
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D); See Text
Special; See text

School of Enchantment / The target humanoid becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Inflict Moderate Wounds
V,S15
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 2d8 +1/level damage (max +10) (PH217).

Make Whole
V,S15
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Repairs an object (PH252).

Owl`s Wisdom
V,S,M/DF15
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)

Remove Paralysis
V,S15
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Conjuration / Frees one or more creatures from paralysis, hold, or slow (PH271).

Resist Energy
V,S,DF15
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Restoration, Lesser
V,S15
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272).

Shatter
V,S,M/DF15
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Evocation / Sonic vibration damages objects or crystalline creatures (PH278).

Shield Other
V,S,F15
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level (D)
Will Negates

School of Abjuration / You suffer half of subject`s damage (PH278).

Silence
V,S15
Special
1 Action
400 ft.+40 ft./level
1 minute/level (D)
Special; See text

School of Illusion / Negates sound in 20-ft. radius (PH279).

Sound Burst
V,S,F/DF15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Evocation / Inflicts 1d8 sonic damage on subjects; may stun them (PH281).

Spiritual Weapon
V,S,DF15
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
None

School of Evocation / Magical weapon attacks on its own (PH283).

Status
V,S15
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Divination / Monitors condition, position of allies (PH284).

Summon Monster II
V,S,F/DF15
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Undetectable Alignment
V,S15
Object
1 Action
25 ft.+5 ft./2 levels
24 hours
Will Negates

School of Abjuration / Conceals subject`s alignment for 24 hours (PH297).

Zone of Truth
V,S,DF15
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / Subjects within range cannot lie (PH303).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animate Dead
V,S,M16
No
1 Action
Touch
Instantaneous
None

School of Necromancy / Turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands (PH198)

Bestow Curse
V,S16
Yes
1 Action
Touch
Permanent
Will Negates

School of Necromancy / Places a curse on the subject. Choose one: -6 to ability; -4 on all rolls and checks; 50% chance to lose action (PH203)

Blindness/Deafness
V16
Yes
1 Action
100 ft.+10 ft./level
Permanent
Fortitude Negates

School of Necromancy / You call upon the powers of unlife to render the subject blinded or deafened, as you choose (PH206)

Contagion
V,S16
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy / The subject contracts a disease (see table), which strikes immediately, with no incubation period (PH213)

Continual Flame
V,S,M16
No
1 Action
Touch
Permanent
None

School of Evocation / A magic flame, equal in brightness to a torch, springs forth from an object that you touch (PH213)

Create Food and Water
V,S16
No
10 Minutes
25 ft.+5 ft./2 levels
24 hours; See Text
None

School of Conjuration / The food that this spell creates is simple fare of your choice - highly nourishing, if rather bland (PH214)

Cure Serious Wounds
V,S16
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 3d8 +1/level damage [max +15] (PH190)

Daylight
V,S16
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / The object touched sheds light as bright as daylight in a 60-foot radius, and additional dim light beyond that (PH216)

Deeper Darkness
V,S16
No
1 Action
Touch
1 day/level (D)
None

School of Evocation / Object radiates shadowy illumination in 60-ft. radius (PH191).

Dispel Magic
V,S16
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Glyph of Warding
V,S,M16
No (Object) and Yes; See Text
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Abjuration / Harms (1d8 damage/2 caster levels, max 5d8) those who enter, pass, or open the warded area or object (PH236)

Helping Hand
V,S,DF16
No
1 Action
5 miles
1 hour/level
None

School of Evocation / You create the ghostly image of a hand, which you can send to find a creature within 5 miles (PH239)

Inflict Serious Wounds
V,S16
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 3d8 +1/level damage (max +15) (PH217).

Invisibility Purge
V,S16
-
1 Action
Personal
1 minute/level (D)
None

School of Evocation / Dispels invisibility within 5 ft. /level (PH245).

Locate Object
V,S,F/DF16
No
1 Action
400 ft.+40 ft./level
1 minute/level
None

School of Divination / Senses direction toward object (specific or type) (PH249).

Magic Circle against Chaos
V,S,M/DF16
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Evil
V,S,M/DF16
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Good
V,S,M/DF16
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH250).

Magic Circle against Law
None16
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH250).

Magic Vestment
V,S,DF16
Harmless/Obj
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / Armor or shield gains +1 hardness/level (PH251).

Meld into Stone
V,S,DF16
-
1 Action
Personal
10 minutes/level


School of Transmutation / You and your gear merge with stone (PH252).

Obscure Object
V,S,M/DF16
Object
1 Action
Touch
8 hours (D)
Will Negates

School of Abjuration / Masks object against divination (PH258).

Prayer
V,S,DF16
Yes
1 Action
40 ft.
1 round/level
None

School of Enchantment / Allies gain +1 on most rolls, and enemies suffer -1 (PH264).

Protection from Energy
V,S,DF16
Harmless
1 Action
Touch
10 minutes/level (D)
Fortitude Negates

School of Abjuration / Immune to damage from one kind of energy (PH266).

Remove Blindness/Deafness
V,S16
Harmless
1 Action
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Cures normal or magical conditions (PH270).

Remove Curse
V,S16
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / Frees object or person from curse (PH270).

Remove Disease
V,S16
Harmless
1 Action
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Cures all diseases affecting subject (PH271).

Searing Light
V,S16
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / Ray inflicts 1d6/level, and more against undead (PH275).

Speak with Dead
V,S,DF16
No
10 Minutes
10 ft.
1 minute/level
Special; See text

School of Necromancy / Corpse answers one question/two levels (PH281).

Stone Shape
V,S,M/DF16
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Sculpts stone into any shape (PH284).

Summon Monster III
V,S,F/DF16
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Water Breathing
V,S,M/DF16
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Transmutation / Subjects can breathe underwater (PH300).

Water Walk
V,S,DF16
Harmless
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Transmutation / Subject treads on water as if solid (PH300).

Wind Wall
V,S,M/DF16
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Evocation / Deflects arrows, smaller creatures, and gases (PH302).
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Air Walk
V,S,DF17
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Subject treads on air as if solid, and can climb at up to a 45-degree angle, at half speed (PH196)

Control Water
V,S,M/DF17
No
1 Action
400 ft.+40 ft./level
10 minutes/level (D)
Special; See text

School of Transmutation / The control water spell raises or lowers water by as much as 2 feet per caster level (PH214)

Cure Critical Wounds
V,S17
Harmless
1 Action
Touch
Instantaneous
None

School of Conjuration / Cures 4d8 +1/level damage [max +20] (PH215)

Death Ward
V,S,DF17
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Necromancy / The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects (PH217)

Dimensional Anchor
V,S17
Object
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Abjuration / Any creature or object struck by the ray is covered with a shimmering field that blocks extradimensional travel (PH221)

Discern Lies
V,S,DF17
No
1 Action
25 ft.+5 ft./2 levels
Concentration, up to 1 round/level
Will Negates

School of Divination / You know if the subject deliberately and knowingly speaks a lie by discerning disturbances in its aura (PH221)

Dismissal
V,S,DF17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Abjuration / Forces an extraplanar creature back to its proper plane if it fails a special Will save (PH222)

Divination
V,S,M17
-
10 Minutes
Personal
Instantaneous
None

School of Divination / Provides a piece of advice in reply to a question about a goal, event, or activity occurring within one week (PH222)

Divine Power
V,S,DF17
-
1 Action
Personal
1 round/level
None

School of Evocation / Your BAB = your character level, +6 enhancement bonus to Strength, 1 temporary HP / caster level (PH224)

Fire Shield
V,S,M/DF17
-
1 Action
Personal
1 round/level (D)
None

School of Evocation / This spell wreathes you in flame and causes damage to each creature that attacks you in melee (230)

Freedom of Movement
V,S,M,DF17
Harmless
1 Action
Personal or touch
10 minutes/level
Will Negates

School of Abjuration / This spell enables you or a creature you touch to move and attack normally for the duration of the spell (PH233)

Giant Vermin
V,S,DF17
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Transmutation / Turns three normal-sized centipedes, two normal-sized spiders, or a normal-sized scorpion into larger forms (PH235)

Imbue with Spell Ability
V,S,DF17
Harmless
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Evocation / Transfer spells to subject (PH243).

Inflict Critical Wounds
V,S17
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 4d8 +1/level damage (max +20) (PH244).

Magic Weapon, Greater
V,S,M/DF17
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Transmutation / +1 bonus/three levels (max +5) (PH251).

Neutralize Poison
V,S,M/DF17
Harmless/Obj
1 Action
Touch
10 minutes/level
Will Negates

School of Conjuration / Detoxifies venom in or on subject (PH257).

Planar Ally, Lesser
V,S,DF,XP17
No
10 Minutes
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Exchange services with a 6 HD outsider (PH261).

Poison
V,S,DF17
Yes
1 Action
Touch
Instantaneous; See Text
Special; See text

School of Necromancy / Touch inflicts 1d10 Con damage, repeats in 1 min (PH262).

Repel Vermin
V,S,DF17
Yes
1 Action
10 ft.
10 minutes/level (D)
Special; See text

School of Abjuration / Insects stay 10 ft. away (PH271).

Restoration
V,S17
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Restores level and ability score drains (PH272).

Sending
V,S,M/DF17
No
10 Minutes
Special; See Text
Special; See Text
None

School of Evocation / Delivers short message anywhere, instantly (PH275).

Spell Immunity
V,S,DF17
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Subject is immune to one spell/four levels (PH282).

Summon Monster IV
V,S,F/DF17
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Tongues
V,M/DF17
No
1 Action
Touch
10 minutes/level
Will Negates

School of Divination / Speak any language (PH294).

Miscellaneous Notes

Various brine-related abilities.